![]() And then I think of games like Sekiro, God of War, Ninja Gaiden Black, RE7, or Kojima's works - where you can tell that the games' director has had a hand (and strong opinion) in every part of that production, and again, feels hand crafted. These games ooze soul out of their pores in every direction - they feel completely "hand-made". So I'm talking about most games developed by very small teams like Celeste, Hollow Knight, Ori, FEZ etc. Games developed for the passion of the medium rather than just the salary. The most soulful games for me are those developed by small teams, or games with strong and almost micro-managed direction. But at the same time, not even fully because the game has a pretty unique visual style. That, in a way, is what I think when talking soulless. There's various unique elements about the game, but nearly all big updates they do are done so to make the game closer to what the rivals are doing right, trying to beat them at their own game. ![]() Then they literally copied everything popular to keep the game fresh, immediately copying all good elements of other BR games, "getting inspiration" from other games' looks and styles continously to stay relevant. They quickly made it into a Battle Royale when that exploded. Was born as a crafting-building-horde-co-op game because that was the big thing. The game is addictive and great in a variety of ways, but it's quite literally market research the game. Probably the best example in triple-A gaming right now is Fortnite. Too bad it's a term that is constantly thrown around shooters, racing games and such, genres that some "trve gamerz" 'round here don't acknowledge as proper games at all. I personally don't like Final Fantasy games, for example, but I would not call them soulless. There's certainly those cheap mobile clones that are very obviously that kind of game, but I see it thrown around for games like Call Of Duty as well which is unfair because they're technically great, have awesome graphics, and most importantly more than once they had very thought-provoking and unique campaigns too. ![]() And it's a bit of an annoying assumption at times, assuming that some developers care none about their own art and craft and are only looking to build what can be the most profitable product possible. It's terms too often used to distinguish between "games I like" and "games I dislike". ![]()
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